augmented-reality
From Iconoir · iconoir.augmented-reality
In Xcode, drag the template into an asset catalog, where it appears as iconoir.augmented-reality.
Image("iconoir.augmented-reality")
.font(.title)
.fontWeight(.semibold)
Label("Augmented reality", image: "iconoir.augmented-reality")let configuration = UIImage.SymbolConfiguration(
pointSize: 24, weight: .semibold, scale: .medium)
let image = UIImage(named: "iconoir.augmented-reality", in: nil, with: configuration)let configuration = NSImage.SymbolConfiguration(
pointSize: 24, weight: .semibold, scale: .medium)
let image = NSImage(named: "iconoir.augmented-reality")?
.withSymbolConfiguration(configuration)- Tags
- artechgameplaycontrollerfun
- Categories
- Gaming
- License
- MIT License, from Iconoir 7.12.1 · All of Iconoir on GitHub
- Weights
- Generated by SymbolKit.