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augmented-reality, from Iconoir

augmented-reality

From Iconoir · iconoir.augmented-reality

In Xcode, drag the template into an asset catalog, where it appears as iconoir.augmented-reality.

Image("iconoir.augmented-reality")
    .font(.title)
    .fontWeight(.semibold)

Label("Augmented reality", image: "iconoir.augmented-reality")
let configuration = UIImage.SymbolConfiguration(
    pointSize: 24, weight: .semibold, scale: .medium)
let image = UIImage(named: "iconoir.augmented-reality", in: nil, with: configuration)
let configuration = NSImage.SymbolConfiguration(
    pointSize: 24, weight: .semibold, scale: .medium)
let image = NSImage(named: "iconoir.augmented-reality")?
    .withSymbolConfiguration(configuration)
Tags
artechgameplaycontrollerfun
Categories
Gaming
License
MIT License, from Iconoir 7.12.1 · All of Iconoir on GitHub
Weights
Generated by SymbolKit.

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